Let customers speak for us
Explore 7 Distinguish General & Domain Specific Terms review games designed by a teacher to engage students and reinforce curriculum.
- The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
- In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
- GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
- Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
- BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
- SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
- In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.
Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.


