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7 products

Distinguishing Evidence from Judgments GRUDGEBALL ELA Game - No Prep Grade 10

Type: GRUDGEBALL

Distinguishing Evidence from Judgments GRUDGEBALL ELA Game - No Prep Grade 10

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Distinguishing Evidence from Judgments SCOOT TASK CARDS ELA Game - Grade 10

Type: TASK CARDS for SCOOT

Distinguishing Evidence from Judgments SCOOT TASK CARDS ELA Game - Grade 10

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Distinguishing Evidence from Judgments THE TERRIBLE GAME - Grade 10 ELA Review

Type: The TERRIBLE Game

Distinguishing Evidence from Judgments THE TERRIBLE GAME - Grade 10 ELA Review

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Distinguishing Evidence from Judgments BUMP ELA Game - No Prep Grade 10 Review

Type: BUMP

Distinguishing Evidence from Judgments BUMP ELA Game - No Prep Grade 10 Review

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Distinguishing Evidence from Judgments FRAZZLED ELA Game - No Prep Grade 10

Type: FRAZZLED

Distinguishing Evidence from Judgments FRAZZLED ELA Game - No Prep Grade 10

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Distinguishing Evidence from Judgments BIG TERRIBLE GAME - Grade 10 ELA Review

Type: The BIG TERRIBLE Game

Distinguishing Evidence from Judgments BIG TERRIBLE GAME - Grade 10 ELA Review

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Distinguishing Evidence from Judgments TRASHKETBALL ELA Game - No Prep Grade 10

Type: TRASHKETBALL

Distinguishing Evidence from Judgments TRASHKETBALL ELA Game - No Prep Grade 10

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Explore 7 Distinguishing Evidence from Judgments review games designed by a teacher to engage students and reinforce curriculum.

  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. Play review games regularly and students start preparing for them, because just like sports, they know being ready gives them a better chance to win.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.