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7 products

Distinguishing Fact, Interpretation & Persuasion GRUDGEBALL ELA Game - Grade 11

Type: GRUDGEBALL

Distinguishing Fact, Interpretation & Persuasion GRUDGEBALL ELA Game - Grade 11

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Distinguishing Fact, Interpretation & Persuasion SCOOT TASK CARDS ELA Game - G11

Type: TASK CARDS for SCOOT

Distinguishing Fact, Interpretation & Persuasion SCOOT TASK CARDS ELA Game - G11

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Distinguishing Fact, Interpretation & Persuasion THE TERRIBLE GAME -  G11 ELA

Type: The TERRIBLE Game

Distinguishing Fact, Interpretation & Persuasion THE TERRIBLE GAME - G11 ELA

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Distinguishing Fact, Interpretation & Persuasion BUMP ELA Game - Grade 11

Type: BUMP

Distinguishing Fact, Interpretation & Persuasion BUMP ELA Game - Grade 11

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Distinguishing Fact, Interpretation & Persuasion FRAZZLED ELA Game - Grade 11

Type: FRAZZLED

Distinguishing Fact, Interpretation & Persuasion FRAZZLED ELA Game - Grade 11

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Distinguishing Fact, Interpretation & Persuasion BIG TERRIBLE GAME -  G11 ELA

Type: The BIG TERRIBLE Game

Distinguishing Fact, Interpretation & Persuasion BIG TERRIBLE GAME - G11 ELA

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Distinguishing Fact, Interpretation & Persuasion TRASHKETBALL ELA Game Grade 11

Type: TRASHKETBALL

Distinguishing Fact, Interpretation & Persuasion TRASHKETBALL ELA Game Grade 11

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Explore 7 Distinguishing Fact, Interpretation, and Persuasion review games designed by a teacher to engage students and reinforce curriculum.

  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.

Review doesn’t have to mean another worksheet, especially when a game can get the whole class involved. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.