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Explore 7 Domains & Kingdoms review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Science.
- Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
- In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
- SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
- Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
- The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
- Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
- GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.
There’s research behind the fun too, with studies finding better academic performance and greater student engagement when games are brought into learning. See the research.


