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7 products

Economic Effects of Spending GRUDGEBALL Economics Game - No Prep Review Activity

Type: GRUDGEBALL

Economic Effects of Spending GRUDGEBALL Economics Game - No Prep Review Activity

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Economic Effects of Spending SCOOT TASK CARDS Economics Game - No Prep Review

Type: TASK CARDS for SCOOT

Economic Effects of Spending SCOOT TASK CARDS Economics Game - No Prep Review

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Economic Effects of Spending THE TERRIBLE GAME - No Prep Economics Review

Type: The TERRIBLE Game

Economic Effects of Spending THE TERRIBLE GAME - No Prep Economics Review

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Economic Effects of Spending BUMP Economics Game - No Prep Review Activity

Type: BUMP

Economic Effects of Spending BUMP Economics Game - No Prep Review Activity

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Economic Effects of Spending FRAZZLED Economics Game - No Prep Review Activity

Type: FRAZZLED

Economic Effects of Spending FRAZZLED Economics Game - No Prep Review Activity

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Economic Effects of Spending BIG TERRIBLE GAME - No Prep Economics Review

Type: The BIG TERRIBLE Game

Economic Effects of Spending BIG TERRIBLE GAME - No Prep Economics Review

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Economic Effects of Spending TRASHKETBALL Economics Game - No Prep Review

Type: TRASHKETBALL

Economic Effects of Spending TRASHKETBALL Economics Game - No Prep Review

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Regular price €4,95 EUR
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Explore 7 Economic Effects of Spending review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.