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7 products

Encounters & Conquest GRUDGEBALL Game - No Prep World History Review Activity

Type: GRUDGEBALL

Encounters & Conquest GRUDGEBALL Game - No Prep World History Review Activity

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Encounters & Conquest SCOOT TASK CARDS Game - No Prep World History Review

Type: TASK CARDS for SCOOT

Encounters & Conquest SCOOT TASK CARDS Game - No Prep World History Review

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Encounters & Conquest THE TERRIBLE GAME - No Prep World History Review Activity

Type: The TERRIBLE Game

Encounters & Conquest THE TERRIBLE GAME - No Prep World History Review Activity

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Encounters & Conquest BUMP Game - No Prep World History Review Activity

Type: BUMP

Encounters & Conquest BUMP Game - No Prep World History Review Activity

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Encounters & Conquest FRAZZLED Game - No Prep World History Review Activity

Type: FRAZZLED

Encounters & Conquest FRAZZLED Game - No Prep World History Review Activity

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Encounters & Conquest BIG TERRIBLE GAME - No Prep World History Review Activity

Type: The BIG TERRIBLE Game

Encounters & Conquest BIG TERRIBLE GAME - No Prep World History Review Activity

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Encounters & Conquest TRASHKETBALL Game - No Prep World History Review Activity

Type: TRASHKETBALL

Encounters & Conquest TRASHKETBALL Game - No Prep World History Review Activity

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Regular price €4,95 EUR
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Explore 7 Encounters & Conquest review games designed by a teacher to engage students and reinforce curriculum. Turn Social Studies review into a game and give students a reason to get excited about showing what they know.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.