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7 products

Equation of a Locus GRUDGEBALL Math Game - No Prep Geometry Review Activity

Type: GRUDGEBALL

Equation of a Locus GRUDGEBALL Math Game - No Prep Geometry Review Activity

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Equation of a Locus SCOOT TASK CARDS Math Game - No Prep Geometry Review

Type: TASK CARDS for SCOOT

Equation of a Locus SCOOT TASK CARDS Math Game - No Prep Geometry Review

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Equation of a Locus THE TERRIBLE GAME - No Prep Geometry Math Review Activity

Type: The TERRIBLE Game

Equation of a Locus THE TERRIBLE GAME - No Prep Geometry Math Review Activity

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Equation of a Locus BUMP Math Game - No Prep Geometry Review Activity

Type: BUMP

Equation of a Locus BUMP Math Game - No Prep Geometry Review Activity

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Equation of a Locus FRAZZLED Math Game - No Prep Geometry Review Activity

Type: FRAZZLED

Equation of a Locus FRAZZLED Math Game - No Prep Geometry Review Activity

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Equation of a Locus BIG TERRIBLE GAME - No Prep Geometry Math Review Activity

Type: The BIG TERRIBLE Game

Equation of a Locus BIG TERRIBLE GAME - No Prep Geometry Math Review Activity

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Equation of a Locus TRASHKETBALL Math Game - No Prep Geometry Review Activity

Type: TRASHKETBALL

Equation of a Locus TRASHKETBALL Math Game - No Prep Geometry Review Activity

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Explore 7 Equation of a Locus review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Math.

  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.