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Explore 7 Equilibrium & Constant Velocity review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Science.
- TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
- BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
- SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
- FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
- The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
- In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
- GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.
Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.


