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6 products

Establishing Colonies SCOOT TASK CARDS Socials Game - No Prep Grade 4 Review

Type: TASK CARDS for SCOOT

Establishing Colonies SCOOT TASK CARDS Socials Game - No Prep Grade 4 Review

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Establishing Colonies THE TERRIBLE GAME - No Prep Grade 4 Socials Review

Type: The TERRIBLE Game

Establishing Colonies THE TERRIBLE GAME - No Prep Grade 4 Socials Review

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Establishing Colonies BUMP Socials Game - No Prep Grade 4 Review Activity

Type: BUMP

Establishing Colonies BUMP Socials Game - No Prep Grade 4 Review Activity

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Establishing Colonies FRAZZLED Socials Game - No Prep Grade 4 Review Activity

Type: FRAZZLED

Establishing Colonies FRAZZLED Socials Game - No Prep Grade 4 Review Activity

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Establishing Colonies BIG TERRIBLE GAME - No Prep Grade 4 Socials Review

Type: The BIG TERRIBLE Game

Establishing Colonies BIG TERRIBLE GAME - No Prep Grade 4 Socials Review

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Establishing Colonies TRASHKETBALL Socials Game - No Prep Grade 4 Review

Type: TRASHKETBALL

Establishing Colonies TRASHKETBALL Socials Game - No Prep Grade 4 Review

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Explore 6 Establishing Colonies review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.