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7 products

Persuasive Techniques in Media Messages GRUDGEBALL ELA Game - No Prep Grade 7

Type: GRUDGEBALL

Persuasive Techniques in Media Messages GRUDGEBALL ELA Game - No Prep Grade 7

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Persuasive Techniques in Media Messages SCOOT TASK CARDS ELA Game - Grade 7

Type: TASK CARDS for SCOOT

Persuasive Techniques in Media Messages SCOOT TASK CARDS ELA Game - Grade 7

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Persuasive Techniques in Media Messages THE TERRIBLE GAME - Grade 7 ELA Review

Type: The TERRIBLE Game

Persuasive Techniques in Media Messages THE TERRIBLE GAME - Grade 7 ELA Review

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Persuasive Techniques in Media Messages BUMP ELA Game - No Prep Grade 7 Review

Type: BUMP

Persuasive Techniques in Media Messages BUMP ELA Game - No Prep Grade 7 Review

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Persuasive Techniques in Media Messages FRAZZLED ELA Game - No Prep Grade 7

Type: FRAZZLED

Persuasive Techniques in Media Messages FRAZZLED ELA Game - No Prep Grade 7

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Persuasive Techniques in Media Messages BIG TERRIBLE GAME - Grade 7 ELA Review

Type: The BIG TERRIBLE Game

Persuasive Techniques in Media Messages BIG TERRIBLE GAME - Grade 7 ELA Review

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Persuasive Techniques in Media Messages TRASHKETBALL ELA Game - No Prep Grade 7

Type: TRASHKETBALL

Persuasive Techniques in Media Messages TRASHKETBALL ELA Game - No Prep Grade 7

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Explore 7 Evaluate Persuasive Techniques in Media Messages review games designed by a teacher to engage students and reinforce curriculum.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.

A good review game can completely change the energy in the classroom and get students excited to practice what they’ve learned. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.