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7 products

Active & Passive Voice for Rhetorical Purpose GRUDGEBALL ELA Game - Grade 11

Type: GRUDGEBALL

Active & Passive Voice for Rhetorical Purpose GRUDGEBALL ELA Game - Grade 11

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Active & Passive Voice for Rhetorical Purpose SCOOT TASK CARDS ELA Game Grade 11

Type: TASK CARDS for SCOOT

Active & Passive Voice for Rhetorical Purpose SCOOT TASK CARDS ELA Game Grade 11

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Active & Passive Voice for Rhetorical Purpose THE TERRIBLE GAME - Grade 11 ELA

Type: The TERRIBLE Game

Active & Passive Voice for Rhetorical Purpose THE TERRIBLE GAME - Grade 11 ELA

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Active & Passive Voice for Rhetorical Purpose BUMP ELA Game - No Prep Grade 11

Type: BUMP

Active & Passive Voice for Rhetorical Purpose BUMP ELA Game - No Prep Grade 11

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Active & Passive Voice for Rhetorical Purpose FRAZZLED ELA Game - Grade 11

Type: FRAZZLED

Active & Passive Voice for Rhetorical Purpose FRAZZLED ELA Game - Grade 11

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Active & Passive Voice for Rhetorical Purpose BIG TERRIBLE GAME - Grade 11 ELA

Type: The BIG TERRIBLE Game

Active & Passive Voice for Rhetorical Purpose BIG TERRIBLE GAME - Grade 11 ELA

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Active & Passive Voice for Rhetorical Purpose TRASHKETBALL ELA Game - Grade 11

Type: TRASHKETBALL

Active & Passive Voice for Rhetorical Purpose TRASHKETBALL ELA Game - Grade 11

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Regular price €4,95 EUR
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Explore 7 Evaluating Active and Passive Voice for Rhetorical Purpose review games designed by a teacher to engage students and reinforce curriculum.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.