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7 products

Author Purpose Through Choices & Emphasis GRUDGEBALL ELA Game - No Prep Grade 11

Type: GRUDGEBALL

Author Purpose Through Choices & Emphasis GRUDGEBALL ELA Game - No Prep Grade 11

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Author Purpose Through Choices & Emphasis SCOOT TASK CARDS ELA Game - Grade 11

Type: TASK CARDS for SCOOT

Author Purpose Through Choices & Emphasis SCOOT TASK CARDS ELA Game - Grade 11

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Author Purpose Through Choices & Emphasis THE TERRIBLE GAME - Grade 11 ELA

Type: The TERRIBLE Game

Author Purpose Through Choices & Emphasis THE TERRIBLE GAME - Grade 11 ELA

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Author Purpose Through Choices & Emphasis BUMP ELA Game - No Prep Grade 11

Type: BUMP

Author Purpose Through Choices & Emphasis BUMP ELA Game - No Prep Grade 11

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Author Purpose Through Choices & Emphasis FRAZZLED ELA Game - No Prep Grade 11

Type: FRAZZLED

Author Purpose Through Choices & Emphasis FRAZZLED ELA Game - No Prep Grade 11

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Author Purpose Through Choices & Emphasis BIG TERRIBLE GAME - Grade 11 ELA

Type: The BIG TERRIBLE Game

Author Purpose Through Choices & Emphasis BIG TERRIBLE GAME - Grade 11 ELA

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Author Purpose Through Choices & Emphasis TRASHKETBALL ELA Game - Grade 11

Type: TRASHKETBALL

Author Purpose Through Choices & Emphasis TRASHKETBALL ELA Game - Grade 11

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Explore 7 Evaluating Author Purpose Through Choices and Emphasis review games designed by a teacher to engage students and reinforce curriculum.

  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.