Let customers speak for us
Explore 7 Evaluating Balance Between Assertion and Acknowledgment review games designed by a teacher to engage students and reinforce curriculum.
- In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
- In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
- In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
- With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
- In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
- In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
- In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
Review works a lot better when students actually want to participate, and games give them a reason to jump in. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.
Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.


