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Evaluate Cause & Effect Claims for Complexity GRUDGEBALL ELA Game - Grade 11

Type: GRUDGEBALL

Evaluate Cause & Effect Claims for Complexity GRUDGEBALL ELA Game - Grade 11

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Evaluate Cause & Effect Claims for Complexity SCOOT TASK CARDS ELA Game Grade 11

Type: TASK CARDS for SCOOT

Evaluate Cause & Effect Claims for Complexity SCOOT TASK CARDS ELA Game Grade 11

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Evaluate Cause & Effect Claims for Complexity THE TERRIBLE GAME - Grade 11 ELA

Type: The TERRIBLE Game

Evaluate Cause & Effect Claims for Complexity THE TERRIBLE GAME - Grade 11 ELA

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Evaluate Cause & Effect Claims for Complexity BUMP ELA Game - No Prep Grade 11

Type: BUMP

Evaluate Cause & Effect Claims for Complexity BUMP ELA Game - No Prep Grade 11

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Evaluate Cause & Effect Claims for Complexity FRAZZLED ELA Game - Grade 11

Type: FRAZZLED

Evaluate Cause & Effect Claims for Complexity FRAZZLED ELA Game - Grade 11

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Evaluate Cause & Effect Claims for Complexity BIG TERRIBLE GAME - Grade 11 ELA

Type: The BIG TERRIBLE Game

Evaluate Cause & Effect Claims for Complexity BIG TERRIBLE GAME - Grade 11 ELA

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Evaluate Cause & Effect Claims for Complexity TRASHKETBALL ELA Game - Grade 11

Type: TRASHKETBALL

Evaluate Cause & Effect Claims for Complexity TRASHKETBALL ELA Game - Grade 11

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Explore 7 Evaluating Cause and Effect Claims for Complexity review games designed by a teacher to engage students and reinforce curriculum.

  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.

Review doesn’t have to mean another worksheet, especially when a game can get the whole class involved. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.