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7 products

Characterization Through Actions & Dialogue GRUDGEBALL ELA Game - Grade 10

Type: GRUDGEBALL

Characterization Through Actions & Dialogue GRUDGEBALL ELA Game - Grade 10

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Characterization Through Actions & Dialogue SCOOT TASK CARDS ELA Game - Grade 10

Type: TASK CARDS for SCOOT

Characterization Through Actions & Dialogue SCOOT TASK CARDS ELA Game - Grade 10

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Characterization Through Actions & Dialogue THE TERRIBLE GAME - Grade 10 ELA

Type: The TERRIBLE Game

Characterization Through Actions & Dialogue THE TERRIBLE GAME - Grade 10 ELA

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Characterization Through Actions & Dialogue BUMP ELA Game - No Prep Grade 10

Type: BUMP

Characterization Through Actions & Dialogue BUMP ELA Game - No Prep Grade 10

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Characterization Through Actions & Dialogue FRAZZLED ELA Game - No Prep Grade 10

Type: FRAZZLED

Characterization Through Actions & Dialogue FRAZZLED ELA Game - No Prep Grade 10

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Characterization Through Actions & Dialogue BIG TERRIBLE GAME - Grade 10 ELA

Type: The BIG TERRIBLE Game

Characterization Through Actions & Dialogue BIG TERRIBLE GAME - Grade 10 ELA

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Characterization Through Actions & Dialogue TRASHKETBALL ELA Game - Grade 10

Type: TRASHKETBALL

Characterization Through Actions & Dialogue TRASHKETBALL ELA Game - Grade 10

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Explore 7 Evaluating Characterization Through Actions & Dialogue review games designed by a teacher to engage students and reinforce curriculum.

  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. Play review games regularly and students start preparing for them, because just like sports, they know being ready gives them a better chance to win.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.