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Explore 7 Evaluating Common Knowledge vs Citable Information review games designed by a teacher to engage students and reinforce curriculum.
- SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
- The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
- GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
- In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
- In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
- In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
- TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.
And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.


