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7 products

Consistency of Verb Tense Across Arguments GRUDGEBALL ELA Game - Grade 11

Type: GRUDGEBALL

Consistency of Verb Tense Across Arguments GRUDGEBALL ELA Game - Grade 11

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Consistency of Verb Tense Across Arguments SCOOT TASK CARDS ELA Game - Grade 11

Type: TASK CARDS for SCOOT

Consistency of Verb Tense Across Arguments SCOOT TASK CARDS ELA Game - Grade 11

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Consistency of Verb Tense Across Arguments THE TERRIBLE GAME - Grade 11 ELA

Type: The TERRIBLE Game

Consistency of Verb Tense Across Arguments THE TERRIBLE GAME - Grade 11 ELA

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Consistency of Verb Tense Across Arguments BUMP ELA Game - No Prep Grade 11

Type: BUMP

Consistency of Verb Tense Across Arguments BUMP ELA Game - No Prep Grade 11

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Consistency of Verb Tense Across Arguments FRAZZLED ELA Game - No Prep Grade 11

Type: FRAZZLED

Consistency of Verb Tense Across Arguments FRAZZLED ELA Game - No Prep Grade 11

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Consistency of Verb Tense Across Arguments BIG TERRIBLE GAME - Grade 11 ELA

Type: The BIG TERRIBLE Game

Consistency of Verb Tense Across Arguments BIG TERRIBLE GAME - Grade 11 ELA

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Consistency of Verb Tense Across Arguments TRASHKETBALL ELA Game - Grade 11

Type: TRASHKETBALL

Consistency of Verb Tense Across Arguments TRASHKETBALL ELA Game - Grade 11

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Explore 7 Evaluating Consistency of Verb Tense Across Arguments review games designed by a teacher to engage students and reinforce curriculum.

  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.