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Controlling Ideas in Informative Writing GRUDGEBALL ELA Game - No Prep Grade 10

Type: GRUDGEBALL

Controlling Ideas in Informative Writing GRUDGEBALL ELA Game - No Prep Grade 10

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Controlling Ideas in Informative Writing SCOOT TASK CARDS ELA Game - Grade 10

Type: TASK CARDS for SCOOT

Controlling Ideas in Informative Writing SCOOT TASK CARDS ELA Game - Grade 10

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Controlling Ideas in Informative Writing THE TERRIBLE GAME - Grade 10 ELA Review

Type: The TERRIBLE Game

Controlling Ideas in Informative Writing THE TERRIBLE GAME - Grade 10 ELA Review

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Controlling Ideas in Informative Writing BUMP ELA Game - No Prep Grade 10 Review

Type: BUMP

Controlling Ideas in Informative Writing BUMP ELA Game - No Prep Grade 10 Review

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Controlling Ideas in Informative Writing FRAZZLED ELA Game - No Prep Grade 10

Type: FRAZZLED

Controlling Ideas in Informative Writing FRAZZLED ELA Game - No Prep Grade 10

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Controlling Ideas in Informative Writing BIG TERRIBLE GAME - Grade 10 ELA Review

Type: The BIG TERRIBLE Game

Controlling Ideas in Informative Writing BIG TERRIBLE GAME - Grade 10 ELA Review

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Controlling Ideas in Informative Writing TRASHKETBALL ELA Game - Grade 10

Type: TRASHKETBALL

Controlling Ideas in Informative Writing TRASHKETBALL ELA Game - Grade 10

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Regular price €4,95 EUR
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Explore 7 Evaluating Controlling Ideas in Informative Writing review games designed by a teacher to engage students and reinforce curriculum.

  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.