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Emotional Appeals in Informational Contexts GRUDGEBALL ELA Game - Grade 11

Type: GRUDGEBALL

Emotional Appeals in Informational Contexts GRUDGEBALL ELA Game - Grade 11

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Emotional Appeals in Informational Contexts SCOOT TASK CARDS ELA Game - Grade 11

Type: TASK CARDS for SCOOT

Emotional Appeals in Informational Contexts SCOOT TASK CARDS ELA Game - Grade 11

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Emotional Appeals in Informational Contexts THE TERRIBLE GAME - Grade 11 ELA

Type: The TERRIBLE Game

Emotional Appeals in Informational Contexts THE TERRIBLE GAME - Grade 11 ELA

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Emotional Appeals in Informational Contexts BUMP ELA Game - No Prep Grade 11

Type: BUMP

Emotional Appeals in Informational Contexts BUMP ELA Game - No Prep Grade 11

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Emotional Appeals in Informational Contexts FRAZZLED ELA Game - No Prep Grade 11

Type: FRAZZLED

Emotional Appeals in Informational Contexts FRAZZLED ELA Game - No Prep Grade 11

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Emotional Appeals in Informational Contexts BIG TERRIBLE GAME - Grade 11 ELA

Type: The BIG TERRIBLE Game

Emotional Appeals in Informational Contexts BIG TERRIBLE GAME - Grade 11 ELA

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Emotional Appeals in Informational Contexts TRASHKETBALL ELA Game - Grade 11

Type: TRASHKETBALL

Emotional Appeals in Informational Contexts TRASHKETBALL ELA Game - Grade 11

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Explore 7 Evaluating Emotional Appeals in Informational Contexts review games designed by a teacher to engage students and reinforce curriculum.

  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

There’s research behind the fun too, with studies finding better academic performance and greater student engagement when games are brought into learning. See the research.