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7 products

Evaluate Evidence Credibility Within a Passage GRUDGEBALL ELA Game - Grade 11

Type: GRUDGEBALL

Evaluate Evidence Credibility Within a Passage GRUDGEBALL ELA Game - Grade 11

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Evaluate Evidence Credibility Within a Passage SCOOT TASK CARDS ELA Game - G11

Type: TASK CARDS for SCOOT

Evaluate Evidence Credibility Within a Passage SCOOT TASK CARDS ELA Game - G11

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Evaluate Evidence Credibility Within a Passage THE TERRIBLE GAME - Grade 11 ELA

Type: The TERRIBLE Game

Evaluate Evidence Credibility Within a Passage THE TERRIBLE GAME - Grade 11 ELA

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Evaluate Evidence Credibility Within a Passage BUMP ELA Game - No Prep Grade 11

Type: BUMP

Evaluate Evidence Credibility Within a Passage BUMP ELA Game - No Prep Grade 11

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Evaluate Evidence Credibility Within a Passage FRAZZLED ELA Game - Grade 11

Type: FRAZZLED

Evaluate Evidence Credibility Within a Passage FRAZZLED ELA Game - Grade 11

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Evaluate Evidence Credibility Within a Passage BIG TERRIBLE GAME - Grade 11 ELA

Type: The BIG TERRIBLE Game

Evaluate Evidence Credibility Within a Passage BIG TERRIBLE GAME - Grade 11 ELA

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Evaluate Evidence Credibility Within a Passage TRASHKETBALL ELA Game - Grade 11

Type: TRASHKETBALL

Evaluate Evidence Credibility Within a Passage TRASHKETBALL ELA Game - Grade 11

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Explore 7 Evaluating Evidence Credibility Within a Passage review games designed by a teacher to engage students and reinforce curriculum.

  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Play review games regularly and students start preparing for them, because just like sports, they know being ready gives them a better chance to win.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.