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Evaluate Evidence Placement & Emphasis GRUDGEBALL ELA Game - No Prep Grade 11

Type: GRUDGEBALL

Evaluate Evidence Placement & Emphasis GRUDGEBALL ELA Game - No Prep Grade 11

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Evaluate Evidence Placement & Emphasis SCOOT TASK CARDS ELA Game - Grade 11

Type: TASK CARDS for SCOOT

Evaluate Evidence Placement & Emphasis SCOOT TASK CARDS ELA Game - Grade 11

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Evaluate Evidence Placement & Emphasis THE TERRIBLE GAME - Grade 11 ELA Review

Type: The TERRIBLE Game

Evaluate Evidence Placement & Emphasis THE TERRIBLE GAME - Grade 11 ELA Review

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Evaluate Evidence Placement & Emphasis BUMP ELA Game - No Prep Grade 11 Review

Type: BUMP

Evaluate Evidence Placement & Emphasis BUMP ELA Game - No Prep Grade 11 Review

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Evaluate Evidence Placement & Emphasis FRAZZLED ELA Game - No Prep Grade 11

Type: FRAZZLED

Evaluate Evidence Placement & Emphasis FRAZZLED ELA Game - No Prep Grade 11

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Evaluate Evidence Placement & Emphasis BIG TERRIBLE GAME - Grade 11 ELA Review

Type: The BIG TERRIBLE Game

Evaluate Evidence Placement & Emphasis BIG TERRIBLE GAME - Grade 11 ELA Review

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Evaluate Evidence Placement & Emphasis TRASHKETBALL ELA Game - No Prep Grade 11

Type: TRASHKETBALL

Evaluate Evidence Placement & Emphasis TRASHKETBALL ELA Game - No Prep Grade 11

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Explore 7 Evaluating Evidence Placement and Emphasis review games designed by a teacher to engage students and reinforce curriculum.

  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.