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7 products

Evaluate Evidence Quality & Source Integration GRUDGEBALL ELA Game - Grade 8

Type: GRUDGEBALL

Evaluate Evidence Quality & Source Integration GRUDGEBALL ELA Game - Grade 8

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Evaluate Evidence Quality & Source Integration SCOOT TASK CARDS ELA Game Grade 8

Type: TASK CARDS for SCOOT

Evaluate Evidence Quality & Source Integration SCOOT TASK CARDS ELA Game Grade 8

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Evaluate Evidence Quality & Source Integration THE TERRIBLE GAME - Grade 8ELA

Type: The TERRIBLE Game

Evaluate Evidence Quality & Source Integration THE TERRIBLE GAME - Grade 8ELA

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Evaluate Evidence Quality & Source Integration BUMP ELA Game - No Prep Grade 8

Type: BUMP

Evaluate Evidence Quality & Source Integration BUMP ELA Game - No Prep Grade 8

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Evaluate Evidence Quality & Source Integration FRAZZLED ELA Game - Grade 8

Type: FRAZZLED

Evaluate Evidence Quality & Source Integration FRAZZLED ELA Game - Grade 8

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Evaluate Evidence Quality & Source Integration BIG TERRIBLE GAME - Grade 8ELA

Type: The BIG TERRIBLE Game

Evaluate Evidence Quality & Source Integration BIG TERRIBLE GAME - Grade 8ELA

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Evaluate Evidence Quality & Source Integration TRASHKETBALL ELA Game - Grade 8

Type: TRASHKETBALL

Evaluate Evidence Quality & Source Integration TRASHKETBALL ELA Game - Grade 8

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Regular price €4,95 EUR
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Explore 7 Evaluating Evidence Quality & Source Integration review games designed by a teacher to engage students and reinforce curriculum.

  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.