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Evaluate Figurative & Idiomatic Language GRUDGEBALL ELA Game - No Prep Grade 10

Type: GRUDGEBALL

Evaluate Figurative & Idiomatic Language GRUDGEBALL ELA Game - No Prep Grade 10

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Evaluate Figurative & Idiomatic Language SCOOT TASK CARDS ELA Game - Grade 10

Type: TASK CARDS for SCOOT

Evaluate Figurative & Idiomatic Language SCOOT TASK CARDS ELA Game - Grade 10

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Evaluate Figurative & Idiomatic Language THE TERRIBLE GAME - Grade 10 ELA Review

Type: The TERRIBLE Game

Evaluate Figurative & Idiomatic Language THE TERRIBLE GAME - Grade 10 ELA Review

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Evaluate Figurative & Idiomatic Language BUMP ELA Game - No Prep Grade 10 Review

Type: BUMP

Evaluate Figurative & Idiomatic Language BUMP ELA Game - No Prep Grade 10 Review

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Evaluate Figurative & Idiomatic Language FRAZZLED ELA Game - No Prep Grade 10

Type: FRAZZLED

Evaluate Figurative & Idiomatic Language FRAZZLED ELA Game - No Prep Grade 10

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Evaluate Figurative & Idiomatic Language BIG TERRIBLE GAME - Grade 10 ELA Review

Type: The BIG TERRIBLE Game

Evaluate Figurative & Idiomatic Language BIG TERRIBLE GAME - Grade 10 ELA Review

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Evaluate Figurative & Idiomatic Language TRASHKETBALL ELA Game - Grade 10

Type: TRASHKETBALL

Evaluate Figurative & Idiomatic Language TRASHKETBALL ELA Game - Grade 10

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Explore 7 Evaluating Figurative & Idiomatic Language review games designed by a teacher to engage students and reinforce curriculum.

  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.