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7 products

Figurative Language for Conceptual Meaning GRUDGEBALL ELA Game - Grade 11

Type: GRUDGEBALL

Figurative Language for Conceptual Meaning GRUDGEBALL ELA Game - Grade 11

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Figurative Language for Conceptual Meaning SCOOT TASK CARDS ELA Game - Grade 11

Type: TASK CARDS for SCOOT

Figurative Language for Conceptual Meaning SCOOT TASK CARDS ELA Game - Grade 11

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Figurative Language for Conceptual Meaning THE TERRIBLE GAME - Grade 11 ELA

Type: The TERRIBLE Game

Figurative Language for Conceptual Meaning THE TERRIBLE GAME - Grade 11 ELA

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Figurative Language for Conceptual Meaning BUMP ELA Game - No Prep Grade 11

Type: BUMP

Figurative Language for Conceptual Meaning BUMP ELA Game - No Prep Grade 11

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Figurative Language for Conceptual Meaning FRAZZLED ELA Game - No Prep Grade 11

Type: FRAZZLED

Figurative Language for Conceptual Meaning FRAZZLED ELA Game - No Prep Grade 11

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Figurative Language for Conceptual Meaning BIG TERRIBLE GAME - Grade 11 ELA

Type: The BIG TERRIBLE Game

Figurative Language for Conceptual Meaning BIG TERRIBLE GAME - Grade 11 ELA

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Figurative Language for Conceptual Meaning TRASHKETBALL ELA Game - Grade 11

Type: TRASHKETBALL

Figurative Language for Conceptual Meaning TRASHKETBALL ELA Game - Grade 11

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Explore 7 Evaluating Figurative Language for Conceptual Meaning review games designed by a teacher to engage students and reinforce curriculum.

  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.

A good review game can completely change the energy in the classroom and get students excited to practice what they’ve learned. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.