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Evaluate Framing & Selective Presentation GRUDGEBALL ELA Game - No Prep Grade 11

Type: GRUDGEBALL

Evaluate Framing & Selective Presentation GRUDGEBALL ELA Game - No Prep Grade 11

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Evaluate Framing & Selective Presentation SCOOT TASK CARDS ELA Game - Grade 11

Type: TASK CARDS for SCOOT

Evaluate Framing & Selective Presentation SCOOT TASK CARDS ELA Game - Grade 11

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Evaluate Framing & Selective Presentation THE TERRIBLE GAME - Grade 11 ELA

Type: The TERRIBLE Game

Evaluate Framing & Selective Presentation THE TERRIBLE GAME - Grade 11 ELA

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Evaluate Framing & Selective Presentation BUMP ELA Game - No Prep Grade 11

Type: BUMP

Evaluate Framing & Selective Presentation BUMP ELA Game - No Prep Grade 11

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Evaluate Framing & Selective Presentation FRAZZLED ELA Game - No Prep Grade 11

Type: FRAZZLED

Evaluate Framing & Selective Presentation FRAZZLED ELA Game - No Prep Grade 11

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Evaluate Framing & Selective Presentation BIG TERRIBLE GAME - Grade 11 ELA

Type: The BIG TERRIBLE Game

Evaluate Framing & Selective Presentation BIG TERRIBLE GAME - Grade 11 ELA

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Evaluate Framing & Selective Presentation TRASHKETBALL ELA Game - Grade 11

Type: TRASHKETBALL

Evaluate Framing & Selective Presentation TRASHKETBALL ELA Game - Grade 11

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Explore 7 Evaluating Framing and Selective Presentation review games designed by a teacher to engage students and reinforce curriculum.

  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.