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Explore 7 Evaluating Interpretations for Text Support review games designed by a teacher to engage students and reinforce curriculum.
- In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
- Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
- The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
- Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
- BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
- FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
- Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.
Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.


