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Explore 7 Evaluating Misinterpretation Risks review games designed by a teacher to engage students and reinforce curriculum.
- The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
- FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
- In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
- Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
- The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
- With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
- In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.
Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.


