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Evaluate Missing Assumptions & Their Impact GRUDGEBALL ELA Game - Grade 11

Type: GRUDGEBALL

Evaluate Missing Assumptions & Their Impact GRUDGEBALL ELA Game - Grade 11

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Evaluate Missing Assumptions & Their Impact SCOOT TASK CARDS ELA Game - Grade 11

Type: TASK CARDS for SCOOT

Evaluate Missing Assumptions & Their Impact SCOOT TASK CARDS ELA Game - Grade 11

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Evaluate Missing Assumptions & Their Impact THE TERRIBLE GAME - Grade 11 ELA

Type: The TERRIBLE Game

Evaluate Missing Assumptions & Their Impact THE TERRIBLE GAME - Grade 11 ELA

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Evaluate Missing Assumptions & Their Impact BUMP ELA Game - No Prep Grade 11

Type: BUMP

Evaluate Missing Assumptions & Their Impact BUMP ELA Game - No Prep Grade 11

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Evaluate Missing Assumptions & Their Impact FRAZZLED ELA Game - No Prep Grade 11

Type: FRAZZLED

Evaluate Missing Assumptions & Their Impact FRAZZLED ELA Game - No Prep Grade 11

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Evaluate Missing Assumptions & Their Impact BIG TERRIBLE GAME - Grade 11 ELA

Type: The BIG TERRIBLE Game

Evaluate Missing Assumptions & Their Impact BIG TERRIBLE GAME - Grade 11 ELA

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Evaluate Missing Assumptions & Their Impact TRASHKETBALL ELA Game - Grade 11

Type: TRASHKETBALL

Evaluate Missing Assumptions & Their Impact TRASHKETBALL ELA Game - Grade 11

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Explore 7 Evaluating Missing Assumptions and Their Impact review games designed by a teacher to engage students and reinforce curriculum.

  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.