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7 products

Publication Standards & Editorial Controls GRUDGEBALL ELA Game - Grade 11

Type: GRUDGEBALL

Publication Standards & Editorial Controls GRUDGEBALL ELA Game - Grade 11

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Publication Standards & Editorial Controls SCOOT TASK CARDS ELA Game - Grade 11

Type: TASK CARDS for SCOOT

Publication Standards & Editorial Controls SCOOT TASK CARDS ELA Game - Grade 11

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Publication Standards & Editorial Controls THE TERRIBLE GAME - Grade 11 ELA

Type: The TERRIBLE Game

Publication Standards & Editorial Controls THE TERRIBLE GAME - Grade 11 ELA

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Publication Standards & Editorial Controls BUMP ELA Game - No Prep Grade 11

Type: BUMP

Publication Standards & Editorial Controls BUMP ELA Game - No Prep Grade 11

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Publication Standards & Editorial Controls FRAZZLED ELA Game - No Prep Grade 11

Type: FRAZZLED

Publication Standards & Editorial Controls FRAZZLED ELA Game - No Prep Grade 11

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Publication Standards & Editorial Controls BIG TERRIBLE GAME - Grade 11 ELA

Type: The BIG TERRIBLE Game

Publication Standards & Editorial Controls BIG TERRIBLE GAME - Grade 11 ELA

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Publication Standards & Editorial Controls TRASHKETBALL ELA Game - Grade 11

Type: TRASHKETBALL

Publication Standards & Editorial Controls TRASHKETBALL ELA Game - Grade 11

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Explore 7 Evaluating Publication Standards and Editorial Controls review games designed by a teacher to engage students and reinforce curriculum.

  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

There’s research behind the fun too, with studies finding better academic performance and greater student engagement when games are brought into learning. See the research.