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7 products

Evaluate Purpose of In Text Citations GRUDGEBALL ELA Game - No Prep Grade 10

Type: GRUDGEBALL

Evaluate Purpose of In Text Citations GRUDGEBALL ELA Game - No Prep Grade 10

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Evaluate Purpose of In Text Citations SCOOT TASK CARDS ELA Game - Grade 10

Type: TASK CARDS for SCOOT

Evaluate Purpose of In Text Citations SCOOT TASK CARDS ELA Game - Grade 10

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Evaluate Purpose of In Text Citations THE TERRIBLE GAME - Grade 10 ELA Review

Type: The TERRIBLE Game

Evaluate Purpose of In Text Citations THE TERRIBLE GAME - Grade 10 ELA Review

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Evaluate Purpose of In Text Citations BUMP ELA Game - No Prep Grade 10 Review

Type: BUMP

Evaluate Purpose of In Text Citations BUMP ELA Game - No Prep Grade 10 Review

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Evaluate Purpose of In Text Citations FRAZZLED ELA Game - No Prep Grade 10

Type: FRAZZLED

Evaluate Purpose of In Text Citations FRAZZLED ELA Game - No Prep Grade 10

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Evaluate Purpose of In Text Citations BIG TERRIBLE GAME - Grade 10 ELA Review

Type: The BIG TERRIBLE Game

Evaluate Purpose of In Text Citations BIG TERRIBLE GAME - Grade 10 ELA Review

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Evaluate Purpose of In Text Citations TRASHKETBALL ELA Game - No Prep Grade 10

Type: TRASHKETBALL

Evaluate Purpose of In Text Citations TRASHKETBALL ELA Game - No Prep Grade 10

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Explore 7 Evaluating Purpose of In Text Citations review games designed by a teacher to engage students and reinforce curriculum.

  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.