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7 products

Red Flags for Misinformation & Manipulation GRUDGEBALL ELA Game - Grade 11

Type: GRUDGEBALL

Red Flags for Misinformation & Manipulation GRUDGEBALL ELA Game - Grade 11

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Red Flags for Misinformation & Manipulation SCOOT TASK CARDS ELA Game - Grade 11

Type: TASK CARDS for SCOOT

Red Flags for Misinformation & Manipulation SCOOT TASK CARDS ELA Game - Grade 11

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Red Flags for Misinformation & Manipulation THE TERRIBLE GAME - Grade 11 ELA

Type: The TERRIBLE Game

Red Flags for Misinformation & Manipulation THE TERRIBLE GAME - Grade 11 ELA

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Red Flags for Misinformation & Manipulation BUMP ELA Game - No Prep Grade 11

Type: BUMP

Red Flags for Misinformation & Manipulation BUMP ELA Game - No Prep Grade 11

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Red Flags for Misinformation & Manipulation FRAZZLED ELA Game - No Prep Grade 11

Type: FRAZZLED

Red Flags for Misinformation & Manipulation FRAZZLED ELA Game - No Prep Grade 11

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Red Flags for Misinformation & Manipulation BIG TERRIBLE GAME - Grade 11 ELA

Type: The BIG TERRIBLE Game

Red Flags for Misinformation & Manipulation BIG TERRIBLE GAME - Grade 11 ELA

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Red Flags for Misinformation & Manipulation TRASHKETBALL ELA Game - Grade 11

Type: TRASHKETBALL

Red Flags for Misinformation & Manipulation TRASHKETBALL ELA Game - Grade 11

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Explore 7 Evaluating Red Flags for Misinformation and Manipulation review games designed by a teacher to engage students and reinforce curriculum.

  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.

Review doesn’t have to mean another worksheet, especially when a game can get the whole class involved. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.