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Explore 7 Evaluating Reliability Through Corroboration Cues review games designed by a teacher to engage students and reinforce curriculum.
- In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
- In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
- With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
- The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
- GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
- BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
- Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
A good review game can completely change the energy in the classroom and get students excited to practice what they’ve learned. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.
Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.


