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Influence & Rhetorical Techniques GRUDGEBALL ELA Game - No Prep Grade 11 Review

Type: GRUDGEBALL

Influence & Rhetorical Techniques GRUDGEBALL ELA Game - No Prep Grade 11 Review

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Influence & Rhetorical Techniques SCOOT TASK CARDS ELA Game - No Prep Grade 11

Type: TASK CARDS for SCOOT

Influence & Rhetorical Techniques SCOOT TASK CARDS ELA Game - No Prep Grade 11

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Influence & Rhetorical Techniques THE TERRIBLE GAME - Grade 11 ELA Review

Type: The TERRIBLE Game

Influence & Rhetorical Techniques THE TERRIBLE GAME - Grade 11 ELA Review

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Influence & Rhetorical Techniques BUMP ELA Game - No Prep Grade 11 Review

Type: BUMP

Influence & Rhetorical Techniques BUMP ELA Game - No Prep Grade 11 Review

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Influence & Rhetorical Techniques FRAZZLED ELA Game - No Prep Grade 11 Review

Type: FRAZZLED

Influence & Rhetorical Techniques FRAZZLED ELA Game - No Prep Grade 11 Review

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Influence & Rhetorical Techniques BIG TERRIBLE GAME - Grade 11 ELA Review

Type: The BIG TERRIBLE Game

Influence & Rhetorical Techniques BIG TERRIBLE GAME - Grade 11 ELA Review

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Influence & Rhetorical Techniques TRASHKETBALL ELA Game - No Prep Grade 11

Type: TRASHKETBALL

Influence & Rhetorical Techniques TRASHKETBALL ELA Game - No Prep Grade 11

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Explore 7 Evaluating Rhetorical Techniques That Influence Perception review games designed by a teacher to engage students and reinforce curriculum.

  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.