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Features of Scholarly vs Popular Sources GRUDGEBALL ELA Game - No Prep Grade 11

Type: GRUDGEBALL

Features of Scholarly vs Popular Sources GRUDGEBALL ELA Game - No Prep Grade 11

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Features of Scholarly vs Popular Sources SCOOT TASK CARDS ELA Game - Grade 11

Type: TASK CARDS for SCOOT

Features of Scholarly vs Popular Sources SCOOT TASK CARDS ELA Game - Grade 11

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Features of Scholarly vs Popular Sources THE TERRIBLE GAME - Grade 11 ELA Review

Type: The TERRIBLE Game

Features of Scholarly vs Popular Sources THE TERRIBLE GAME - Grade 11 ELA Review

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Features of Scholarly vs Popular Sources BUMP ELA Game - No Prep Grade 11 Review

Type: BUMP

Features of Scholarly vs Popular Sources BUMP ELA Game - No Prep Grade 11 Review

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Features of Scholarly vs Popular Sources FRAZZLED ELA Game - No Prep Grade 11

Type: FRAZZLED

Features of Scholarly vs Popular Sources FRAZZLED ELA Game - No Prep Grade 11

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Features of Scholarly vs Popular Sources BIG TERRIBLE GAME - Grade 11 ELA Review

Type: The BIG TERRIBLE Game

Features of Scholarly vs Popular Sources BIG TERRIBLE GAME - Grade 11 ELA Review

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Features of Scholarly vs Popular Sources TRASHKETBALL ELA Game - Grade 11

Type: TRASHKETBALL

Features of Scholarly vs Popular Sources TRASHKETBALL ELA Game - Grade 11

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Explore 7 Evaluating Scholarly vs Popular Sources Using Features review games designed by a teacher to engage students and reinforce curriculum.

  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

There’s research behind the fun too, with studies finding better academic performance and greater student engagement when games are brought into learning. See the research.