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Explore 7 Evaluating Signal Phrases for Clarity & Credibility review games designed by a teacher to engage students and reinforce curriculum.
- GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
- The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
- SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
- In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
- In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
- FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
- BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Play review games regularly and students start preparing for them, because just like sports, they know being ready gives them a better chance to win.
Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.


