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7 products

Evaluate Source Purpose & Intended Audience GRUDGEBALL ELA Game - Grade 10

Type: GRUDGEBALL

Evaluate Source Purpose & Intended Audience GRUDGEBALL ELA Game - Grade 10

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Evaluate Source Purpose & Intended Audience SCOOT TASK CARDS ELA Game - Grade 10

Type: TASK CARDS for SCOOT

Evaluate Source Purpose & Intended Audience SCOOT TASK CARDS ELA Game - Grade 10

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Evaluate Source Purpose & Intended Audience THE TERRIBLE GAME - Grade 10 ELA

Type: The TERRIBLE Game

Evaluate Source Purpose & Intended Audience THE TERRIBLE GAME - Grade 10 ELA

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Evaluate Source Purpose & Intended Audience BUMP ELA Game - No Prep Grade 10

Type: BUMP

Evaluate Source Purpose & Intended Audience BUMP ELA Game - No Prep Grade 10

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Evaluate Source Purpose & Intended Audience FRAZZLED ELA Game - No Prep Grade 10

Type: FRAZZLED

Evaluate Source Purpose & Intended Audience FRAZZLED ELA Game - No Prep Grade 10

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Evaluate Source Purpose & Intended Audience BIG TERRIBLE GAME - Grade 10 ELA

Type: The BIG TERRIBLE Game

Evaluate Source Purpose & Intended Audience BIG TERRIBLE GAME - Grade 10 ELA

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Evaluate Source Purpose & Intended Audience TRASHKETBALL ELA Game - Grade 10

Type: TRASHKETBALL

Evaluate Source Purpose & Intended Audience TRASHKETBALL ELA Game - Grade 10

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Explore 7 Evaluating Source Purpose & Intended Audience review games designed by a teacher to engage students and reinforce curriculum.

  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.

A good review game can completely change the energy in the classroom and get students excited to practice what they’ve learned. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.