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Evaluate Strategic Evidence Selection GRUDGEBALL ELA Game - No Prep Grade 11

Type: GRUDGEBALL

Evaluate Strategic Evidence Selection GRUDGEBALL ELA Game - No Prep Grade 11

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Evaluate Strategic Evidence Selection SCOOT TASK CARDS ELA Game - Grade 11

Type: TASK CARDS for SCOOT

Evaluate Strategic Evidence Selection SCOOT TASK CARDS ELA Game - Grade 11

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Evaluate Strategic Evidence Selection THE TERRIBLE GAME - Grade 11 ELA Review

Type: The TERRIBLE Game

Evaluate Strategic Evidence Selection THE TERRIBLE GAME - Grade 11 ELA Review

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Evaluate Strategic Evidence Selection BUMP ELA Game - No Prep Grade 11 Review

Type: BUMP

Evaluate Strategic Evidence Selection BUMP ELA Game - No Prep Grade 11 Review

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Evaluate Strategic Evidence Selection FRAZZLED ELA Game - No Prep Grade 11

Type: FRAZZLED

Evaluate Strategic Evidence Selection FRAZZLED ELA Game - No Prep Grade 11

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Evaluate Strategic Evidence Selection BIG TERRIBLE GAME - Grade 11 ELA Review

Type: The BIG TERRIBLE Game

Evaluate Strategic Evidence Selection BIG TERRIBLE GAME - Grade 11 ELA Review

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Evaluate Strategic Evidence Selection TRASHKETBALL ELA Game - No Prep Grade 11

Type: TRASHKETBALL

Evaluate Strategic Evidence Selection TRASHKETBALL ELA Game - No Prep Grade 11

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Explore 7 Evaluating Strategic Evidence Selection review games designed by a teacher to engage students and reinforce curriculum.

  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

There’s research behind the fun too, with studies finding better academic performance and greater student engagement when games are brought into learning. See the research.