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7 products

Use of Definitions, Examples & Comparisons GRUDGEBALL ELA Game - Grade 11

Type: GRUDGEBALL

Use of Definitions, Examples & Comparisons GRUDGEBALL ELA Game - Grade 11

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Use of Definitions, Examples & Comparisons SCOOT TASK CARDS ELA Game - Grade 11

Type: TASK CARDS for SCOOT

Use of Definitions, Examples & Comparisons SCOOT TASK CARDS ELA Game - Grade 11

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Use of Definitions, Examples & Comparisons THE TERRIBLE GAME - Grade 11 ELA

Type: The TERRIBLE Game

Use of Definitions, Examples & Comparisons THE TERRIBLE GAME - Grade 11 ELA

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Use of Definitions, Examples & Comparisons BUMP ELA Game - No Prep Grade 11

Type: BUMP

Use of Definitions, Examples & Comparisons BUMP ELA Game - No Prep Grade 11

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Use of Definitions, Examples & Comparisons FRAZZLED ELA Game - No Prep Grade 11

Type: FRAZZLED

Use of Definitions, Examples & Comparisons FRAZZLED ELA Game - No Prep Grade 11

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Use of Definitions, Examples & Comparisons BIG TERRIBLE GAME - Grade 11 ELA

Type: The BIG TERRIBLE Game

Use of Definitions, Examples & Comparisons BIG TERRIBLE GAME - Grade 11 ELA

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Use of Definitions, Examples & Comparisons TRASHKETBALL ELA Game - Grade 11

Type: TRASHKETBALL

Use of Definitions, Examples & Comparisons TRASHKETBALL ELA Game - Grade 11

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Explore 7 Evaluating Use of Definitions, Examples, and Comparisons review games designed by a teacher to engage students and reinforce curriculum.

  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.

A good review game can completely change the energy in the classroom and get students excited to practice what they’ve learned. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.