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Evaluate Use of Logos GRUDGEBALL ELA Game - No Prep Grade 11 Review Activity

Type: GRUDGEBALL

Evaluate Use of Logos GRUDGEBALL ELA Game - No Prep Grade 11 Review Activity

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Evaluate Use of Logos SCOOT TASK CARDS ELA Game - No Prep Grade 11 Review

Type: TASK CARDS for SCOOT

Evaluate Use of Logos SCOOT TASK CARDS ELA Game - No Prep Grade 11 Review

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Evaluate Use of Logos THE TERRIBLE GAME - No Prep Grade 11 ELA Review Activity

Type: The TERRIBLE Game

Evaluate Use of Logos THE TERRIBLE GAME - No Prep Grade 11 ELA Review Activity

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Evaluate Use of Logos BUMP ELA Game - No Prep Grade 11 Review Activity

Type: BUMP

Evaluate Use of Logos BUMP ELA Game - No Prep Grade 11 Review Activity

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Evaluate Use of Logos FRAZZLED ELA Game - No Prep Grade 11 Review Activity

Type: FRAZZLED

Evaluate Use of Logos FRAZZLED ELA Game - No Prep Grade 11 Review Activity

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Evaluate Use of Logos BIG TERRIBLE GAME - No Prep Grade 11 ELA Review Activity

Type: The BIG TERRIBLE Game

Evaluate Use of Logos BIG TERRIBLE GAME - No Prep Grade 11 ELA Review Activity

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Evaluate Use of Logos TRASHKETBALL ELA Game - No Prep Grade 11 Review Activity

Type: TRASHKETBALL

Evaluate Use of Logos TRASHKETBALL ELA Game - No Prep Grade 11 Review Activity

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Explore 7 Evaluating Use of Logos review games designed by a teacher to engage students and reinforce curriculum.

  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.