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6 products

Examples of Checks & Balances SCOOT TASK CARDS Socials Game - No Prep Grade 4

Type: TASK CARDS for SCOOT

Examples of Checks & Balances SCOOT TASK CARDS Socials Game - No Prep Grade 4

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Examples of Checks & Balances THE TERRIBLE GAME - No Prep Grade 4 Socials Review

Type: The TERRIBLE Game

Examples of Checks & Balances THE TERRIBLE GAME - No Prep Grade 4 Socials Review

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Examples of Checks & Balances BUMP Socials Game - No Prep Grade 4 Review

Type: BUMP

Examples of Checks & Balances BUMP Socials Game - No Prep Grade 4 Review

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Examples of Checks & Balances FRAZZLED Socials Game - No Prep Grade 4 Review

Type: FRAZZLED

Examples of Checks & Balances FRAZZLED Socials Game - No Prep Grade 4 Review

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Examples of Checks & Balances BIG TERRIBLE GAME - No Prep Grade 4 Socials Review

Type: The BIG TERRIBLE Game

Examples of Checks & Balances BIG TERRIBLE GAME - No Prep Grade 4 Socials Review

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Examples of Checks & Balances TRASHKETBALL Socials Game - No Prep Grade 4 Review

Type: TRASHKETBALL

Examples of Checks & Balances TRASHKETBALL Socials Game - No Prep Grade 4 Review

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Explore 6 Examples of Checks & Balances review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.