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6 products

Exchange of Goods SCOOT TASK CARDS Socials Game - No Prep Grade 4 Review

Type: TASK CARDS for SCOOT

Exchange of Goods SCOOT TASK CARDS Socials Game - No Prep Grade 4 Review

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Exchange of Goods THE TERRIBLE GAME - No Prep Grade 4 Socials Review Activity

Type: The TERRIBLE Game

Exchange of Goods THE TERRIBLE GAME - No Prep Grade 4 Socials Review Activity

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Exchange of Goods BUMP Socials Game - No Prep Grade 4 Review Activity

Type: BUMP

Exchange of Goods BUMP Socials Game - No Prep Grade 4 Review Activity

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Exchange of Goods FRAZZLED Socials Game - No Prep Grade 4 Review Activity

Type: FRAZZLED

Exchange of Goods FRAZZLED Socials Game - No Prep Grade 4 Review Activity

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Exchange of Goods BIG TERRIBLE GAME - No Prep Grade 4 Socials Review Activity

Type: The BIG TERRIBLE Game

Exchange of Goods BIG TERRIBLE GAME - No Prep Grade 4 Socials Review Activity

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Exchange of Goods TRASHKETBALL Socials Game - No Prep Grade 4 Review Activity

Type: TRASHKETBALL

Exchange of Goods TRASHKETBALL Socials Game - No Prep Grade 4 Review Activity

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Explore 6 Exchange of Goods review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.