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7 products

Exchange Rate Systems GRUDGEBALL Economics Game - No Prep Review Activity

Type: GRUDGEBALL

Exchange Rate Systems GRUDGEBALL Economics Game - No Prep Review Activity

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Exchange Rate Systems SCOOT TASK CARDS Economics Game - No Prep Review Activity

Type: TASK CARDS for SCOOT

Exchange Rate Systems SCOOT TASK CARDS Economics Game - No Prep Review Activity

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Exchange Rate Systems THE TERRIBLE GAME - No Prep Economics Review Activity

Type: The TERRIBLE Game

Exchange Rate Systems THE TERRIBLE GAME - No Prep Economics Review Activity

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Exchange Rate Systems BUMP Economics Game - No Prep Review Activity

Type: BUMP

Exchange Rate Systems BUMP Economics Game - No Prep Review Activity

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Exchange Rate Systems FRAZZLED Economics Game - No Prep Review Activity

Type: FRAZZLED

Exchange Rate Systems FRAZZLED Economics Game - No Prep Review Activity

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Exchange Rate Systems BIG TERRIBLE GAME - No Prep Economics Review Activity

Type: The BIG TERRIBLE Game

Exchange Rate Systems BIG TERRIBLE GAME - No Prep Economics Review Activity

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Exchange Rate Systems TRASHKETBALL Economics Game - No Prep Review Activity

Type: TRASHKETBALL

Exchange Rate Systems TRASHKETBALL Economics Game - No Prep Review Activity

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Explore 7 Exchange Rate Systems review games designed by a teacher to engage students and reinforce curriculum. Turn Social Studies review into a game and give students a reason to get excited about showing what they know.

  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.