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7 products

Figurative Language & Language Devices GRUDGEBALL ELA Game - No Prep Grade 6

Type: GRUDGEBALL

Figurative Language & Language Devices GRUDGEBALL ELA Game - No Prep Grade 6

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Figurative Language & Language Devices SCOOT TASK CARDS ELA Game - Grade 6

Type: TASK CARDS for SCOOT

Figurative Language & Language Devices SCOOT TASK CARDS ELA Game - Grade 6

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Figurative Language & Language Devices THE TERRIBLE GAME - Grade 6 ELA Review

Type: The TERRIBLE Game

Figurative Language & Language Devices THE TERRIBLE GAME - Grade 6 ELA Review

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Figurative Language & Language Devices BUMP ELA Game - No Prep Grade 6 Review

Type: BUMP

Figurative Language & Language Devices BUMP ELA Game - No Prep Grade 6 Review

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Figurative Language & Language Devices FRAZZLED ELA Game - No Prep Grade 6

Type: FRAZZLED

Figurative Language & Language Devices FRAZZLED ELA Game - No Prep Grade 6

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Figurative Language & Language Devices BIG TERRIBLE GAME - Grade 6 ELA Review

Type: The BIG TERRIBLE Game

Figurative Language & Language Devices BIG TERRIBLE GAME - Grade 6 ELA Review

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Figurative Language & Language Devices TRASHKETBALL ELA Game - No Prep Grade 6

Type: TRASHKETBALL

Figurative Language & Language Devices TRASHKETBALL ELA Game - No Prep Grade 6

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Regular price €4,95 EUR
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Explore 7 Figurative Language & Language Devices review games designed by a teacher to engage students and reinforce curriculum.

  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.

A good review game can completely change the energy in the classroom and get students excited to practice what they’ve learned. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.