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6 products

Finding Money Left After Purchases SCOOT TASK CARDS Math Game - No Prep Grade 4

Type: TASK CARDS for SCOOT

Finding Money Left After Purchases SCOOT TASK CARDS Math Game - No Prep Grade 4

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Finding Money Left After Purchases THE TERRIBLE GAME - Grade 4 Math Review

Type: The TERRIBLE Game

Finding Money Left After Purchases THE TERRIBLE GAME - Grade 4 Math Review

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Finding Money Left After Purchases BUMP Math Game - No Prep Grade 4 Review

Type: BUMP

Finding Money Left After Purchases BUMP Math Game - No Prep Grade 4 Review

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Finding Money Left After Purchases FRAZZLED Math Game - No Prep Grade 4 Review

Type: FRAZZLED

Finding Money Left After Purchases FRAZZLED Math Game - No Prep Grade 4 Review

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Finding Money Left After Purchases BIG TERRIBLE GAME - Grade 4 Math Review

Type: The BIG TERRIBLE Game

Finding Money Left After Purchases BIG TERRIBLE GAME - Grade 4 Math Review

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Finding Money Left After Purchases TRASHKETBALL Math Game - No Prep Grade 4

Type: TRASHKETBALL

Finding Money Left After Purchases TRASHKETBALL Math Game - No Prep Grade 4

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Regular price €4,95 EUR
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Explore 6 Finding Money Left After Purchases review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Math review to life with a classroom game.

  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.

Review doesn’t have to mean another worksheet, especially when a game can get the whole class involved. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.