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6 products

First Battles SCOOT TASK CARDS Socials Game - No Prep Grade 4 Review Activity

Type: TASK CARDS for SCOOT

First Battles SCOOT TASK CARDS Socials Game - No Prep Grade 4 Review Activity

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First Battles THE TERRIBLE GAME - No Prep Grade 4 Socials Review Activity

Type: The TERRIBLE Game

First Battles THE TERRIBLE GAME - No Prep Grade 4 Socials Review Activity

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First Battles BUMP Socials Game - No Prep Grade 4 Review Activity

Type: BUMP

First Battles BUMP Socials Game - No Prep Grade 4 Review Activity

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First Battles FRAZZLED Socials Game - No Prep Grade 4 Review Activity

Type: FRAZZLED

First Battles FRAZZLED Socials Game - No Prep Grade 4 Review Activity

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First Battles BIG TERRIBLE GAME - No Prep Grade 4 Socials Review Activity

Type: The BIG TERRIBLE Game

First Battles BIG TERRIBLE GAME - No Prep Grade 4 Socials Review Activity

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First Battles TRASHKETBALL Socials Game - No Prep Grade 4 Review Activity

Type: TRASHKETBALL

First Battles TRASHKETBALL Socials Game - No Prep Grade 4 Review Activity

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Regular price €4,95 EUR
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Explore 6 First Battles review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.