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7 products

Foundations of Classical Civilizations GRUDGEBALL Socials Game - No Prep Grade 6

Type: GRUDGEBALL

Foundations of Classical Civilizations GRUDGEBALL Socials Game - No Prep Grade 6

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Foundations of Classical Civilizations SCOOT TASK CARDS Socials Game - Grade 6

Type: TASK CARDS for SCOOT

Foundations of Classical Civilizations SCOOT TASK CARDS Socials Game - Grade 6

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Foundations of Classical Civilizations THE TERRIBLE GAME - Grade 6 Socials

Type: The TERRIBLE Game

Foundations of Classical Civilizations THE TERRIBLE GAME - Grade 6 Socials

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Foundations of Classical Civilizations BUMP Socials Game - No Prep Grade 6

Type: BUMP

Foundations of Classical Civilizations BUMP Socials Game - No Prep Grade 6

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Foundations of Classical Civilizations FRAZZLED Socials Game - No Prep Grade 6

Type: FRAZZLED

Foundations of Classical Civilizations FRAZZLED Socials Game - No Prep Grade 6

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Foundations of Classical Civilizations BIG TERRIBLE GAME - Grade 6 Socials

Type: The BIG TERRIBLE Game

Foundations of Classical Civilizations BIG TERRIBLE GAME - Grade 6 Socials

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Foundations of Classical Civilizations TRASHKETBALL Socials Game - Grade 6

Type: TRASHKETBALL

Foundations of Classical Civilizations TRASHKETBALL Socials Game - Grade 6

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Regular price €4,95 EUR
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Explore 7 Foundations of Classical Civilizations review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.