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7 products

Foundations of Early Civilization GRUDGEBALL Socials Game - No Prep Grade 6

Type: GRUDGEBALL

Foundations of Early Civilization GRUDGEBALL Socials Game - No Prep Grade 6

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Foundations of Early Civilization SCOOT TASK CARDS Socials Game - Grade 6

Type: TASK CARDS for SCOOT

Foundations of Early Civilization SCOOT TASK CARDS Socials Game - Grade 6

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Foundations of Early Civilization THE TERRIBLE GAME - Grade 6 Socials Review

Type: The TERRIBLE Game

Foundations of Early Civilization THE TERRIBLE GAME - Grade 6 Socials Review

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Foundations of Early Civilization BUMP Socials Game - No Prep Grade 6 Review

Type: BUMP

Foundations of Early Civilization BUMP Socials Game - No Prep Grade 6 Review

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Foundations of Early Civilization FRAZZLED Socials Game - No Prep Grade 6 Review

Type: FRAZZLED

Foundations of Early Civilization FRAZZLED Socials Game - No Prep Grade 6 Review

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Foundations of Early Civilization BIG TERRIBLE GAME - Grade 6 Socials Review

Type: The BIG TERRIBLE Game

Foundations of Early Civilization BIG TERRIBLE GAME - Grade 6 Socials Review

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Foundations of Early Civilization TRASHKETBALL Socials Game - No Prep Grade 6

Type: TRASHKETBALL

Foundations of Early Civilization TRASHKETBALL Socials Game - No Prep Grade 6

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Explore 7 Foundations of Early Civilization review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Play review games regularly and students start preparing for them, because just like sports, they know being ready gives them a better chance to win.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.