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7 products

Foundations of Global Exchange GRUDGEBALL Socials Game - No Prep Grade 6 Review

Type: GRUDGEBALL

Foundations of Global Exchange GRUDGEBALL Socials Game - No Prep Grade 6 Review

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Foundations of Global Exchange SCOOT TASK CARDS Socials Game - No Prep Grade 6

Type: TASK CARDS for SCOOT

Foundations of Global Exchange SCOOT TASK CARDS Socials Game - No Prep Grade 6

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Foundations of Global Exchange THE TERRIBLE GAME - Grade 6 Socials Review

Type: The TERRIBLE Game

Foundations of Global Exchange THE TERRIBLE GAME - Grade 6 Socials Review

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Foundations of Global Exchange BUMP Socials Game - No Prep Grade 6 Review

Type: BUMP

Foundations of Global Exchange BUMP Socials Game - No Prep Grade 6 Review

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Foundations of Global Exchange FRAZZLED Socials Game - No Prep Grade 6 Review

Type: FRAZZLED

Foundations of Global Exchange FRAZZLED Socials Game - No Prep Grade 6 Review

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Foundations of Global Exchange BIG TERRIBLE GAME - Grade 6 Socials Review

Type: The BIG TERRIBLE Game

Foundations of Global Exchange BIG TERRIBLE GAME - Grade 6 Socials Review

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Foundations of Global Exchange TRASHKETBALL Socials Game - No Prep Grade 6

Type: TRASHKETBALL

Foundations of Global Exchange TRASHKETBALL Socials Game - No Prep Grade 6

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Explore 7 Foundations of Global Exchange review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.