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Geographic Decision Making GRUDGEBALL Socials Game - No Prep Grade 6 Review

Type: GRUDGEBALL

Geographic Decision Making GRUDGEBALL Socials Game - No Prep Grade 6 Review

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Geographic Decision Making SCOOT TASK CARDS Socials Game - No Prep Grade 6

Type: TASK CARDS for SCOOT

Geographic Decision Making SCOOT TASK CARDS Socials Game - No Prep Grade 6

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Geographic Decision Making THE TERRIBLE GAME - No Prep Grade 6 Socials Review

Type: The TERRIBLE Game

Geographic Decision Making THE TERRIBLE GAME - No Prep Grade 6 Socials Review

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Geographic Decision Making BUMP Socials Game - No Prep Grade 6 Review Activity

Type: BUMP

Geographic Decision Making BUMP Socials Game - No Prep Grade 6 Review Activity

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Geographic Decision Making FRAZZLED Socials Game - No Prep Grade 6 Review

Type: FRAZZLED

Geographic Decision Making FRAZZLED Socials Game - No Prep Grade 6 Review

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Geographic Decision Making BIG TERRIBLE GAME - No Prep Grade 6 Socials Review

Type: The BIG TERRIBLE Game

Geographic Decision Making BIG TERRIBLE GAME - No Prep Grade 6 Socials Review

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Geographic Decision Making TRASHKETBALL Socials Game - No Prep Grade 6 Review

Type: TRASHKETBALL

Geographic Decision Making TRASHKETBALL Socials Game - No Prep Grade 6 Review

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Explore 7 Geographic Decision Making review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.