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7 products

Government Regulation & Antitrust GRUDGEBALL U.S. History Game - No Prep Review

Type: GRUDGEBALL

Government Regulation & Antitrust GRUDGEBALL U.S. History Game - No Prep Review

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Government Regulation & Antitrust SCOOT TASK CARDS U.S. History Game - No Prep

Type: TASK CARDS for SCOOT

Government Regulation & Antitrust SCOOT TASK CARDS U.S. History Game - No Prep

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Government Regulation & Antitrust THE TERRIBLE GAME - U.S. History Review

Type: The TERRIBLE Game

Government Regulation & Antitrust THE TERRIBLE GAME - U.S. History Review

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Government Regulation & Antitrust BUMP U.S. History Game - No Prep Review

Type: BUMP

Government Regulation & Antitrust BUMP U.S. History Game - No Prep Review

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Government Regulation & Antitrust FRAZZLED U.S. History Game - No Prep Review

Type: FRAZZLED

Government Regulation & Antitrust FRAZZLED U.S. History Game - No Prep Review

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Government Regulation & Antitrust BIG TERRIBLE GAME - U.S. History Review

Type: The BIG TERRIBLE Game

Government Regulation & Antitrust BIG TERRIBLE GAME - U.S. History Review

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Government Regulation & Antitrust TRASHKETBALL U.S. History Game - No Prep

Type: TRASHKETBALL

Government Regulation & Antitrust TRASHKETBALL U.S. History Game - No Prep

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Regular price €4,95 EUR
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Explore 7 Government Regulation & Antitrust review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.